Colors use hex so here is an example:
Code:
#include <pspctrl.h>
#include <pspumd.h>
#include <psppower.h>
#include <pspdisplay.h>
#include <stdio.h>
#include <pspstdio.h>
#include <pspdebug.h>
#include <pspkernel.h>
PSP_MODULE_INFO("TEST", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(0); //0 for kernel mode too
#define printf pspDebugScreenPrintf
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main(void)
{
SetupCallbacks();
pspDebugScreenSetXY(0, 0);
pspDebugScreenSetTextColor(0x0000FF00);
pspDebugScreenPuts("Hello this text is green);
printf("printf prints text also);
sceKernelSleepThread();
return 0;
}