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C on psp - Setting Colors

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Emu

Coder
Coder
Sep 29, 2010
19
0
0
earth
Colors use hex so here is an example:
Code:
#include <pspctrl.h>
#include <pspumd.h>
#include <psppower.h>
#include <pspdisplay.h>
#include <stdio.h>
#include <pspstdio.h>
#include <pspdebug.h>
#include <pspkernel.h>

PSP_MODULE_INFO("TEST", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(0); //0 for kernel mode too

#define printf pspDebugScreenPrintf

/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;

cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);

sceKernelSleepThreadCB();

return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void) {
int thid = 0;

thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}

return thid;
}

int main(void)
{
SetupCallbacks();
pspDebugScreenSetXY(0, 0);
pspDebugScreenSetTextColor(0x0000FF00);
pspDebugScreenPuts("Hello this text is green);
printf("printf prints text also);
sceKernelSleepThread();
return 0;
}
 
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