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DaedalusX64 Alpha Rev 580 16-Bit

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Double_0_negative

Hackers Alliance Veteran
Administrator
Sep 18, 2010
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File Description

The DaedalusX64 team has released a new version of their ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

Changelogs:

* Revision 580
o [+] Missing heart is back, map arrows shows and also hud clock works in OOT & MM
o [+] Even faster texture check for OOT and MK64 using u32 hash instead of u8
o Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top
* Revision 579
o [~] Forgot this..
* Revision 578
o [!] Fixed freeze point when entering the menu in Excitebike 64
o [+] Moved Viewport code into its own class to clean code abit
o [~] Removed SetNewVertexInfoVFPU_No_Light (no longer needed)
o [+] Added a hack to fix scissoring issues in Golden Eye (U)
o [+] Fixed gaps in Golden Eye (E) (Corn)
o [!] Improved DLParser_RDPHalf1_GoldenEye
o [+] Added a check to remove unnecessary texrects (fixes John Romero's Daikatana and other games)
o [+] Avoid unnecessary loads in DLParser_FillRect
* Revision 577
o [~]Fixed compiler warnings




http://dl.qj.net/psp/emulators/daedalusx64-alpha-rev-580-16-bit.html



Soruce: http://dl.ql.net
 
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