This is a piece from my Final fantasy 11 Configurator that I made back when I used to play the game.
Start off with the imports:
We'll now make a registrykey variable
Now we will make sure the location want it stored in that variable
Basically what that is doing is it's going to look like the tree in the regeditor:
Granted I no longer have the game installed, I'm sure you will still get the point.
Now to read in the Keys that are already saved by the game. In this part I called a few keys that I wanted information from, so in order to do that I first declare my variables:
Then:
The ("numbers") is the key name which holds the information that I wanted.
Now when it comes to writing it's just as easy:
Valuekind.dword is just the datatype, you don't always needs to do this but for this to work for me in this case I had to.
Hope this helps
Start off with the imports:
Code:
Imports Microsoft.Win32
Code:
Dim FF_key As RegistryKey
Code:
FF_key = Registry.LocalMachine.OpenSubKey("\Software\Microsoft\", True)
Granted I no longer have the game installed, I'm sure you will still get the point.
Now to read in the Keys that are already saved by the game. In this part I called a few keys that I wanted information from, so in order to do that I first declare my variables:
Code:
Dim key_windowed_mode As String
Dim key_res_1 As String
Dim key_res_2 As String
Dim key_3D_res_1 As String
Dim key_3D_res_2 As String
Dim key_texture_compress As String
Dim key_on_screen_map As String
Code:
key_res_1 = FF_key.GetValue("0001")
key_res_2 = FF_key.GetValue("0002")
key_3D_res_1 = FF_key.GetValue("0003")
key_3D_res_2 = FF_key.GetValue("0004")
key_texture_compress = FF_key.GetValue("0018")
key_on_screen_map = FF_key.GetValue("0019")
Now when it comes to writing it's just as easy:
Code:
FF_key.SetValue("0034", 1, RegistryValueKind.DWord
Hope this helps